﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Entities;
using Unity.Transforms;
using Unity.Mathematics;

public class DotsGame : MonoBehaviour
{
    [SerializeField] Entity tetrominoPfb;

    EntityManager entityManager => World.DefaultGameObjectInjectionWorld.EntityManager;

    void Start()
    {
        entityManager.Instantiate(tetrominoPfb);
        
    }

    void Update()
    {
        
    }
}
